I have seen a few people ask this question online with no answers offered so thought I might post up my crazy work around. Something I noticed when AR Quicklook was first released was elements displayed ‘darker’ when compared the original artwork. My assumption on this is that it takes into account ambient light and tries to make any objects … Read More
ARKit 3, Reality Composer, and the updated AR Quicklook in iOS13
Now that classes are starting to wrap up for the year, I finally had a chance to look into the new features in ARKit 3. This version of ARKit has made huge jumps forward in terms of interactivity and immersion. A few features I am excited to experiment with: people occlusion (AR objects can appear in front of and behind people) … Read More